Behind the Scenes of Fallout, the Gaming World’s Most Surprising Television Success
The post-apocalyptic TV show has come back to Prime Video, and it's fair to say that audiences were pleasantly surprised by the caliber of its initial run. By portraying the atomic-age, nuclear-ravaged United States through the lenses of three distinct characters, it effectively portrayed different facets of the gamer's journey.
We followed Lucy the vault dweller, striving to uphold her morals and finding that the barren landscape made that very difficult; Max, the militant faction new recruit, who starts doubting his faction's authority and causes a lot of havoc in robotic power armour; and the Ghoul, a breakout character who has long since lost any moral compass out in the radioactive wilderness.
Setting the Stage for Season Two
The show's first season finale unveiled a major secret about those responsible for the atomic conflict that condemned a society in subterranean shelters for an extended period. It also posed plenty of questions open for the upcoming chapter – and, on this occasion, expectations are much greater.
“We'd gladly accept ‘not terrible’ – we should print that on merchandise,” quips Jonah Nolan.
“Heading into the initial season, people were like, ‘Just don't mess it up’,” adds the game director. “We are ecstatic with the reception to the show, so now people are coming in with more excitement and different expectations.”
The Mojave Beckons for the Next Installment
The second season is taking place in the neon-lit city, the location of the beloved game Fallout: New Vegas, which is frequently celebrated for having the best writing and personalities in the series, despite the fact that it was technically flawed at launch.
“It has a desert vibe, a Mojave vibe, that’s so integral to that game,” says the co-creator. “That dusty, blasted-out Route 66 vibe of the game is so much enjoyable to translate into the show.”
In the show's timeline, a long time has passed since the events of the New Vegas game by the time the characters make their way there. Nevertheless, the creators hint that it acknowledges the player’s journey.
The Importance of Physical Sets
The Fallout TV series is distinguished by its physical authenticity – its makers insisted on authentic items and environments were fabricated, reflecting the makeshift nature of the towns in the games.
“Being a genre enthusiast, so many shows I watch, I’m conscious that they’re all filmed against a digital backdrop,” comments co-creator Geneva Robertson-Dworet. “The primary goal of an translation, particularly of a interactive medium, is to feel like it’s tangible.”
In fact, pretty much everything you see on-screen is real, including the legendarily scary radioactive creatures known as Deathclaws. In the show, they are portrayed by practical effects, and were reportedly rather intimidating up close.
A Labor of Love
The Fallout series resonates because it is crafted by talented film-makers who are also dedicated players, with the help of the visionaries behind the video games. This mutual respect for the world is clear in the finished show.
The second season is being released on a episode-by-episode basis rather than as a all-at-once release, marking a change from the initial release. This approach will create a different audience reaction, something the team themselves are excited to observe.
“It delves deeper, it’s larger in scale, it’s more humorous, it has a lot of twists,” promises the game director. “I’m looking forward to seeing what people think.”